System: Projekt Ragnarok
Status: Alive
Felicity Grey is a working class woman from Liverpool. She was born in 1916 and so grew up in a changing Europe. Liverpool at that time was very socialist politically and Felicity was no exception. In the mid 1930s she was following events in Spain closely, very concerned with how the working man was pushing back against the establishment. She became Branch Secretary of the Socialist Women of Liverpool and as various friends of hers volunteered with the the International Brigade she decided she should do her bit for the cause and signed up for the Red Cross working in Civilian Logistics.
She spent time behind the front line (on both sides of the conflict) in Spain, moving refugees and negotiating for their safety. She became disgusted with war and violence, but extremely pragmatic.
Felicity couldn’t bear to see suffering, especially if it was the result of a power imbalance. At the outbreak of war with Germany she was moved to Belgium. At the start of play she was being dispatched to France when she got caught up in the terrible events at the Châteaux. She used her logistics skills and pragmatism to try and restore order and keep some sort of coherent plan going in order to try save the people there from certain death. She keeps a very stony cool exterior, but when caught off guard or in the arms of somebody she trusts, she will let her guard down and show just how scared and confused she is.
She is most definitely not a nurse.
All of Felicity’s costume and kit has been sourced from second hand shops and auctions. I also knit my super authentic white cotton ankle socks (a girl like her couldn’t afford nylons)! This is the blessing of a 1940s LARP.
At the first event things were just getting worse and worse. Everything was going wrong, people were getting injured, she was scared and confused. We were running low on supplies and needed outside information. Via some coded messages and radio contact Felicity had managed to negotiate a supply drop and a local intel contact. The team went out to meet the intel contact and returned some time later bloody and injured, carrying the severely wounded intel officer with them. She was near death and the medics fought to save her. Felicity sat off to one side and started crying and shaking – just when it seemed like we might have been getting a break instead she realised that she had endangered a civilian, we might not get any intel and it felt like her fault. She just broke down at the hopelessness of it all until an American officer crouched down next to her to comfort her and tell her she had done good. It was just between the two of us, and it really cemented the character’s personality for me.
I never really set out with goals – the game very much dictated that for me. Don’t let the bad guys win. Keep people on the right path. So in some ways .. yes she’s reached them. But every time one thing is completed another bit of horror is unravelled.
Physrep: Sophie
Photographer: Oliver Facey
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