So, moving on from the Lorien Trust – I’ve been trying to work out why the look of things is so important to me. The LT were clearly running a game that was being enjoyed by a lot of people, it just took a while to get my head around an attitude to costume that was so different from my own.
I want to run a game where people pull a t-shirt out of a box and play what it says on the front. You can reduce everything to the minimum and can run an entire event with phys-reps made with a label maker.
I’ve spent this summer working with make-up for Curious Pastimes. I went last year and at one event they had three different types of monster phys repped with grey snaz. I firmly believe that you need to make the changes you wish to see and so when they asked me to run monster make-up for them this year of course I said yes. It’s been interesting – and I’m getting quite proud of my undead make-up. I come from a LRP background and while good makeup is nice, it’s often more important to get people out in large numbers looking like a reliable token of the thing they’re meant to be.
I annoyed a lot of player monsters by insisting on painting the back of their necks and around their eyes. Eyes are really important. There’s a tendency to leave a circle around the eyes. However, this is one of the first places people look and if it’s not covered then there’s often little point applying paint at all. But I’m awful at remembering to paint peoples hands. Skin coloured hands really jar when I look at photos of them. The back of people’s necks is also an important one. If you only make up the face then you can’t see that they’re oddly coloured from behind (unless they have painted hands). A lot of people have been really supportive in making sure proper make up jobs get done. Some have been wearing snoods, hoods and gloves to counter the need to paint necks, hands and ears. They’ve been really accepting of two-three colour paint jobs that look a lot better. These details add texture and depth to the game world.
In an ideal world we’d be using a lot more prosthetics. But they are expensive, time consuming to apply and tend to be harder to clean off than just face paint. They’re also not often designed to be used for event after event. We sell prosthetics and masks that people use for years. To accommodate LRPers we tend to make them thicker than they would be for films where they are more likely to use a new cast for each application.
I like modern horror games because the setting is right. We can use a scout campsite as a scout campsite. We’re there for a reason that exists IC as well as OOC. The person that serves you when you stop for lunch is an amazing NPC. They’re totally committed to her role, and they don’t require a whole lot of briefing. As we move away from that there become more and more things you need to ignore. Bad makeup is the first one. Bad footwear is another that’s normally allowed. The rule about not allowing players to let themselves have a bad time trumps requirements to make things look IC. It’s worth putting effort into making things tie together as this limits the number of things your players need to ignore and while they’ll have fun whatever they’ll have a better class of fun if they’re not trying to overlook everything.
This doesn’t mean you should always strive for historical accuracy. Few games have an accurate historic basis and if you’re playing one of those then this obviously doesn’t apply. Fantasy should be inspired by history, not constrained by it. Stick within the brief – they’re often trying to get a coherent look and that fails if everyone starts ignoring things that they don’t like. Usually if you’re trying to look like a rat then the important thing is that you look like a rat rather than that you follow the rat-person rules to the letter. Those rules are there to stop people painting on some whiskers and claiming that makes them all rodent.
Coherent looks are awesome when it comes to the visuals of a game. The groups that look awesome are always the ones you can pick out from a distance. Where you can meet someone you’ve never met and know instantly who they are. If you want to be special you’ll need to go the extra mile, but as a group you can achieve the same effect for several people for a lot less. This is both useful and a massive hindrance for people running events. You can make up a set of tabards for a group of monsters, but once that plots done you’re left with recognisable sets of heraldry that have a lot of meaning to the people playing characters and so you can’t use them for anything else. It’s a big investment in kit that you’re stuck with and that becomes worthless to you for several years.
There should be a way to share kit between systems, but it usually goes into storage between events and requires a degree of organisation that people who run games just don’t have. Perhaps we could, as a hobby, be better at this.
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There are a couple of groups trying to share kit between games. Take up seems to be low though with only 1 or 2 people offering their props for loan etc. and those mostly being those setting up the groups.
That’s awesome. Which groups are trying this?
I’m aware at Mandala we offer rental of costume. It doesn’t cover their costs (storage, maintenance or in some cases build), but we can’t afford not to charge.
We have also swapped props between games expanding and changing them as we do so. There’s also a shared build cost element here.
Outcast LRP and Twisted Tales LRP are spearheading this there is a Facebook group called NO ADS – LARP Small companies Prop and resource sharing at https://www.facebook.com/groups/547862111903230/ which we try and keep up to date. Were absorbing our repair and storage costs as we have a lot of volunteer help.
we’re in a bit of an odd place with this as we’re both props company and lrp company. However, we’re on board with advice, we do have stuff we lend to people and we have a vast workshop full of stuff if people ask us. Have applied to join the group. Thank you 🙂
One reason why I’m not keen on facepaint for characters (or certainly not full face makeup) is rain. Rain and paint running into my eyes, blinding me at least temporarily. By the time I’ve wiped away the running paint, there’s once again a blank circle around my eyes.
The same problem can come up with sweating a lot and paint washing over my eyebrows and into my eyes.
Full face prosthetics can be an entirely different problem, as I overheat very easily if my face is covered without a proper chance for my skin (and me) to breathe freely.
Now, with that said, there has to be a lot that can be done with regard to making monster makeup more distinct. Less flat one tone monsters with squiggles on the cheeks would help, although often that’s the abbreviated version of makeup that gets done for the sake of speed (after all, when you need 50 skeleton warriors, it’s got to be tempting to just spray them white and mark on the eye sockets and teeth, or for a load of fire elementals to spray them red and yellow, paint some vague flame shapes and call it a day).
Masks are not really an answer unless you’ve got enough of them to go around, and the players that are monstering are willing and able to tolerate wearing a mask for long periods. Perhaps we need more “people” shaped monsters that can be distinguished by kit.
And yes, noticable kit for monster can be a problem if and when a plot line comes to an end. Sharing kit between events is unlikely to work, as there’s too much risk of the kit coming back damaged, resulting in a loss (however token) for the lending event, however, selling the kit as second hand could work, provided that there’s a note that goes with it to make sure the buyer is aware that it has been a notable monster group in a particular system, and thus may have some baggage. Another approach is to make the kit so that the notable parts can be removed when the plot ends – so that a red/gold quartered tabard with a black eagle could be repurposed by replacing the eagle, perhaps with a silver star in the red quarters, and a black chalice in the gold.
your generic monster is people shaped. A set of matching tabards for 200-300 is far more expensive than snaz. Probably a similar price to prosthetics.
We tend not to use fixing spray for monster make up as we work on the theory that it coming off is more useful than it staying on given it’s for a two hour monster slot 🙂
Based largely on the picture for this – how easy would it be to have two-stage kits? Generic white tabard with distinctive heraldry – pinned or tacked on. When monsters are done, remove heraldry panel, add new runic symbol for next bunch, put heraldry away for next time / for a few years down the line when everyone’s forgotten.
Really, I’m just thinking out loud. Would that be workable?
That’s a really interesting idea Alison. I’ll take your ideas away, have a think, and see what I come up with for a ‘making of’ tutorial.
It’s a nice plan.
We have some tabards that have velcro patches on them in monster, and never use them because keeping sets of velcro patches together is a nightmare and they don’t look that good.
However, that doesn’t mean that sewing on a patch for a year or two is unworkable. That’s a more productive idea.
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