I am a coward. I’m scared of the dark, of small places, of heights, of strange noises, of people. I thought for years that I wouldn’t be able ...
On February 27, 2017 / By LeahHalloween was last week, but it’s never too late to take a look at some of the rules we use to run better horror games. Some of these ...
On November 7, 2016 / By LeahWe’ve recently covered the call for submissions to Knutebook 2017. The deadline for pitches is now only days away. The book will contain a range of papers about ...
On July 11, 2016 / By LeahIt’s very easy to write a story for an event. It’s vastly harder to write plot. It’s even harder to write plot that makes sense after the players get ...
On June 20, 2016 / By LeahWe have a tendency to write a big end sequence for our events. Something that requires the players to build to the point where they achieve a final ...
On January 18, 2016 / By LeahSo… I want to run events that players talk about. I enjoy hearing people say things about events I’ve run and thinking ‘I was part of that.’ I’m ...
On March 23, 2015 / By LeahThe obvious next step in this series would be to talk about do encounters. I’m not going to do that. First of all we get elevator music (I ...
On February 9, 2015 / By LeahPredictably, ‘Show’ is when you show the players something. You show them that they are in a village. You could create something that resembles the frontage of cottages ...
On February 2, 2015 / By Leah© 2013 Solo Pine Designs, Inc. All rights reserved.